Into my process, March 2017
Here comes a bunch of drivel about writing. Consider yourself warned.
SCENE FOUR
Characters
(in order of appearance)
Beastmaster Grimmet (POV)
Lanista Udiari
Marshal Zandar
Vretos
General Garr
Setting
Vretos' lodge, in the highest stronghold in Promontory, Fohrvylda
To be established
Motive for all present characters, and a particular inciting decision
So here's my prep work for scene four -
First I needed to get a picture of the scene. Did a little image shopping on Google.
~~~
This little story of mine, known up until this point as Turesia but subject to change, is more complex than any story I've told. There are several indicators of this. One is that I'm at about three and a half years in and just now at the halfway point of the final draft. Then again, that could easily be evidence of life distractions, a lack of discipline, or any number of things.
Today I'm writing about the most obvious indicator, to me, that this has become complicated.
The scene I wrote last week takes place in Fohrvylda, one of the islands in Turesia. Herein, we're being formally introduced to the five individuals that make up Vretos' court - the ones who hold the power in Fohrvylda. We're also learning a little more about the political hierarchy and setting of this nation.
The following has already been established, although we've never met these guys -
Vretos is the ruler of Fohrvylda and he appears to be superhuman in that he doesn't notice taking an arrow to the shoulder, he can withstand a 60' fall onto packed earth, and he can wrestle a Uergata to the ground.
Beastmaster Grimmet tames orcanes and other beasts of burden and battle. He goes on excursions to find monsters to fight in Keswal. He's just presented one of the most spectacular fights Keswal has ever seen by pitting five Uergatas against fifty pirates.
General Garr has a big golden mustache.
Marshal Zandar is in command of all domestic forces, including archers in Keswal. Also, his vest is too tight.
Lanista Udiari owns a couple dozen convicts who fight in Keswal, including our heroes - Torvald and Irdessa, and that dirty scumbag Kraus.
SCENE FOUR
Characters
(in order of appearance)
Beastmaster Grimmet (POV)
Lanista Udiari
Marshal Zandar
Vretos
General Garr
Setting
Vretos' lodge, in the highest stronghold in Promontory, Fohrvylda
To be established
Motive for all present characters, and a particular inciting decision
So here's my prep work for scene four -
First I needed to get a picture of the scene. Did a little image shopping on Google.
from traveleering.com inspiration for Promontory, Forhrylda. Except the cliff should be vertical and several hundred feet high |
from magicfilledtheair.files.wordpress.com inspiration for Promontory, Fohrvylda. Also, there are more lumber-built buildings |
from lonelyplanet.com inspiration for Vretos' lodge |
from pinimg.com inspiration for Vretos' lodge |
(if you ever want to see my collection of inspiring web-based imagery that I usually forget about, check out my Pinterest)
Obviously, none of the above images hits the nail on the head, as far as my vision for these locations, but they do give me ideas of what sights, sounds, and smells our characters will be experiencing. I had to fill in some blanks with (very rough) sketches. I do this pretty often.
Faithless Sea on the left, cliffs rising to Promontory (second attempt felt better) Bottom right is rough idea of Vretos' table, except it's larger than that and there's no fire in the middle |
Next I have to determine whose point of view to use. I actually wrote a lot of the scene from Lanista Udiari's POV, then scrapped it. He's more rational than Grimmet, and sort of came off as a stick in the mud in this scene. Besides, he has a POV scene coming soon enough. I wasn't going with General Garr because the scene isn't very dynamic for him. Same with Marshal Zandar, even though he's a cornered and kicked dog in this scene. Grimmet was fun to write. He's something of an overgrown child (so I can identify) and he's petty and snotty and obnoxious and jealous. No fun to be around, mucho fun to write.
I need to establish everyone's mindset during the scene. That's usually in the form of an Excel document.
Finally, I have a ton of notes compiled in a Word document, with quotes and descriptions and prose that are all necessary for the scene. Not going to attempt to display that here. Currently it's 35k words and a complete mess. I delete it in pieces as I apply it to the story.
[[I have to give a shout out to a video I referenced. It is a 20 minute intro to the nuts and bolts of dictatorships, especially cruel ones, that I believe would help EVERY fiction author \ world-builder. It's called Rules for Rulers and it flavored some aspects of Fohrvylda's government.]]
~
At last, as of late last Thursday, the scene is written, and it's in the hands of my faithful alpha reader, Ben, the other half of my writing group. The current word count for it is 4,900. This Friday, at our local Mexican restaurant, he'll tell me what worked and (inevitably) what did not.
I'm pretty damn thrilled about the scene. It involves heftier world-building than most scenes, but I have made every effort to temper that grind with some humor and suspense. I chuckle, because this might be the sort of scene a younger me would glaze over, picking out the important bits. But it's a scene that the more analytical me would, and does, marvel over.
Anyway, that's a glimpse into what I mean when I say, "I'm working on Turesia now." And, if there was any question, I love it. Love every aspect of it. Wish this paid the bills. Soon enough.
We're all partial to our own stories but in this moment, and for the past eight months, I'm convinced that I'm writing one of the best fantasy stories I've ever read.